Category Archives: Card Games

News and updates about the development of new and up and coming card games.

The History of Eldinar Part 1

Hello all…
So as some of you may already know, our upcoming game, Master of Spies (now scheduled for a Kickstarter in February 2016), takes place in the fictional setting of the world called Eldinar. What is this strange and mythical place? Well, Rob L is here with some answers to that question and more……

Master of Spied Card Game
Art by Paul Singer

1st Age- The Age of the Wyrm (2612 years)

Little is remembered of this age, and less is recorded. What is known is that the Dragonlords ruled supreme. Century upon century of harmonious existence, with little to interrupt their equanimity. Eventually, though, they grew bored with this life, and longed to turn the land into a living shrine to themselves.

DragonFaceOff_Internet_1920
Art by Jack Holiday

Whether men were there from the beginning, or were created by the Dragonlords for their purposes, has been forgotten. Only Uthrax, the Dragon King & eldest of their race, may recall how they came to be. Regardless, the Dragonlords utilized the humans as slave labor, though the humans also came to worship the Dragonlords as gods, a notion the Dragons did not dismiss.

Over the years many shrines were erected & statues carved, though most important were the massive temples & carefully tended groves deep within the spawling forest which the Dragonlords called The Verdant Canopy (later referred to by the humans as the Umbrageous Wood).

As mankind spread across the land in their labors, they encountered strange creatures, similar to them in features, but taller & fairer, with an otherworldliness about them. They claimed to have come from “across the sea” to visit this land and discover its secrets. They called themselves elves, and some stayed among the humans for a while, and a few even mated with them, producing offspring. Eventually, most of the elves returned from whence they came, but their progeny remained, and these were regarded as fate-touched by the humans.

Time passed, and the numbers of men grew, while the Dragonlords slowly dwindled (this fact was kept hidden from the ever-increasing humans who still worshipped & feared them). Long life they had, but few offspring. To counter this, some of the optimal humans (nearly always ones with elven blood) were conscripted to serve as breeding partners for the few fertile Dragonlords who remained. They maintained that the purpose for this was to bequeath their own greatest aspects to the fecund but generally weak & short-lived humans. These pairings produced more hatchlings among the Dragonlords than had been seen in centuries, and succeeded in producing a hybrid that embodied many of the foremost traits of the superior race. Mankind, however, had contributed from among their keenest attributes as well, though many of these were to remain dormant for hundreds of years……

No one knows what caused the Dragonlords to sleep. Perhaps it was an inherent hibernation instinct, perhaps it was ennui; but sleep they did. And thus the 1st Age of Eldinar ended with mankind left to their own devices, for the first time in their existence.

Our Card Game: Big News for September!

So much is going on as we break our silence from the dog days of summer. We got our newly printed, full sized cards for the next phase of Master of Spies and we are ready to take it on the road. Below is the “sexy” unboxing video of the product.

 

We are also an official LLC in the eyes of the Massachusetts and Federal government. It took a lot longer than we expected but it was important to use to do this right and at the beginning of the month we received our official documents.

Indie card game developers
Straight from the Attorney General desk, our stamp of approval.

Also last weekend on Sept. 12th we took part in the Boston Festival of Indie Games. It was a really great day and a bit of a learning experience. James, our “Game Breaker” and myself manned the table and demonstrated our card game, Master of Spies to lots of nice folks there, and got really encouraging feedback. One of the greatest things said to us was, “Thank you for having a short game”, in a show that was loaded with a load of great, but intensive, indie games, that really meant a lot..

indie game developer
We felt so official when we saw our table sign.
indie card games
Our table, all set up and ready to go when the doors open.
Card ganes
Picture of our neighbors to the right of us.
indie card game
James standing to welcome in anyone who wanted to try our card game.
WP_20150912_010
A group of attendees giving Master of Spies a try.
quick card game
A never before seen, 3 tokens on one card. It one of the things I love about our card game, every game is different.
Good reward
My end of the day celebratory drink to a show gone well.

 

We will be bringing our card game around to local, and a few not so local, gaming stores and shows. Please check in regularly and stop by, say hello, and give Master of Spies a try.

 

-Mr. P

More Move Rate 20 News From Our Beloved Taskmaster

Hello all…

Here are some further updates on where we stand heading into September:

All the artwork for Master of Spies has been finalized and added to cards. New prototype decks will be manufactured using this artwork and will “debut” in September.

Master of Spies Move Rate 20 Gomes
Card art by Chris Rooks
Master of Spies Move Rate 20 Games
Card art by Chris Bennet
mini-cards
Card art by Brian DeClercq
Card Art by Simone Rego
Card Art by Simone Rego

The rules have been revised and these will also be printed and “blind” tested in the coming months.

A new design for the game’s “chits” has also been completed and will be manufactured in the same time period.

(Special thanks to Steve P for all the design work and time he has put in for all the above!)

Move Rate 20 Games will be hitting the convention circuit starting with the Boston Festival of Indie Games on September 12th. Other convention appearances will follow…stay tuned here for updates.

As of now, we have re-worked our Kickstarter timetable, and we are aiming for a February start date.

We also plan to continue development on our second game…as this one has kinda been pushed off to the side the last few months while we got MoS ready.

Stay tuned here folks for further updates!

May your dice always roll true…The Taskmaster.

Peace,

The TM

We Take Our Card Game On The Road!

game convention
We will be at table U4 demo’ing our card game “Master of Spies”

As we steadily head into fall, we are getting ready to launch our Master of Spies Demo tour. First stop is Boston Festival of Independent Games on Sept. 12th from 10am to 5pm at the Johnson Athletic Center on the M.I.T. campus in Boston. We will be at table U4! Get your passes here!
As we confirm more stops, we will share them here and to our email list. We will be visiting several local gaming stores, small cons in New England and possible visits in NYC!

We’re also asking you all to take part in a fun, community building game we are calling “Where in the World is Oger?” Our dwarven mascot/intern has been demanding a vacation, which we can’t afford to send him on, so the next best thing is to put him in your vacation pictures. You can download his picture by right clicking and choosing “save as”, then either put him in your photos digitally, or print him out, color him in and take a photo with him in an interesting location, in the style of “Flat Stanley”.
Right-click out picture of Oger the Dwarf and put him in your vacation picture, emnail them to info@MoveRate20,con and We'll put them together in a montage of the Travels of Oger.
Right-click on the picture of Oger the Dwarf and put him in your vacation picture, email them to info@MoveRate20,con and we’ll put them together in a montage of the Travels of Oger.
We promise to share every picture we get through our email on the webpage and our Facebook page and if we get a great response we will create a video montage of the pictures. Here are some examples our Beloved Taskmaster, Steve R., had created for inspiration.
Oger the traveling dwarf
Oger visiting the Liberty Bell
Oger the Traveling Dwarf
Oger with Lord Vader
Oger the traveling Dwarf
Oger at Epcot Center
Oger the Traveling Dwarf
Oger on a hike.
-Steve P.

Games Of Tomorrow: The Taskmaster Talks About The Future

Dàjiā Hǎo!

Welcome back…

As you all probably know by now, Gamergeddon was a great success! Some funds were raised, playtesting was done, and fun was had by all! Thanks to all who came out and joined us…you know who you are! I’d like to send out a special thanks to my wife Simone and my son Ethan for helping us out with the yard sale/ sidewalk sale. I could not have done it without you both!

Work continues on “Master of Spies”.

Indie Card Games
A sample of the new look for the “Phase 2” MoS cards that will be hitting the road/

Game play mechanics are just about complete. Official rules have been written, and the retail box has been designed. We still have some playtesting notes to comb through, but overall this game is very close to going to production. As soon as the final artwork is received full sized prototypes of the game will be made and then our team of Steve P. and James will hit the road for some “not-so-local” networking and even more playtesting.

So far the vast majority of our playtests for “Master of Spies” have resulted in positive feedback, so we are excited to move forward into the next stage of development. Hopefully we can bring “MoS” to Kickstarter soon!

What’s next? We’ll be digging out our second game, clean away the dust on it and resume development on that one as well.

Gamer gold
This is an older picture of the “other” game, but we are going to bring it out for further testing.

 

Things continue to be busy here at MR20!

Until next time….stay frosty!

Steve R

Gamer-geddon 2015 official report!

Gamer-geddon was a great success and we would like to formally thank everyone who attended and the folks who volunteered to help us out on our, hopefully, first of many Gamer-geddons.

We would especially like to thank;
Rivendell Books & Games for hosting, Courtney Christopher & David Gulick for cooking & desserts, Brian & Kelly Estano  for smoked pork & superhero & mana cookies, Zak Lanoue for all around help, Vincent and Patrick  from Mech Deck for coming out and demo’ing their game, Kathy McLean & Mal Moen for the grill, and our friends and family. Especially my dear, sweet Naomi.

Here are some pictures from the event:

Gamer conventionWP_20150627_005 WP_20150627_003IMG_2725 IMG_2722 IMG_2720 IMG_2718 IMG_2716 IMG_2715 IMG_2714 IMG_2710IMG_2721

Now please forgive us if we take a little rest before driving into more game testing and development.

I am typing this in a half sleeping haze, please forgive any typos. -Mr. P.
I am typing this in a half sleeping haze, please forgive any typos. -Mr. P.

Thank you and sweet dreams without creepy clowns,

Mr. P.

 

Tabletop Games: How many are “too” many?

Olá meus amigos…

So this past weekend I participated in another great Game Nite event at the best gaming establishment in the world…Rivendell Books and Games! We had a great time with great people and there was great selection of games on hand.

I myself ended up playing two games I had never played before; a classic Aliens game from “waaaaaay” back in 1989, a newer game called Gravwell (thanks Mike P. for bringing these in!), and we started the night with a Star Realms Tournament. I had a blast…as did all the attendees, playing whatever games they had going on!

Then, as the night was drawing to a close, I looked over at the shelf I have at our play area….and saw all the tabletop games we didn’t get to!

Great board and card games

There was my D&D Attack Wing…un-played since the first week I acquired it!

Next to that was my Pathfinder Card Game…with most of its expansions still encased in their original cellophane wrapping!

Memoir 44 was there, unused since that first initial month when we played it weekly!

Star Wars Armada and it expansions sat there too, waiting to be played for the first time!

And that’s just some of the games I keep at the store, never mind the ones I have at home!

Who knows when I’ll get to play in an RPG campaign again!

So, here I type and lament that I am surrounded by all these wonderful games and I just can’t play them all!

I am really not complaining too loudly though….I do get to play something (or multiple somethings) every week and on multiple nights.

It’s just that sometimes it feels like there are too many tabletop games and not enough time!

 

Until next time….always be playing!

Steve R

 

(Feature image from http://housekeeping.about.com/u/sty/cleaning101/Before-And-After-Cleaning-And-Organizing-Projects/Game-Closet-Makeover.htm)

Why Make Games?

Everyone who has made or is in the process of making games has probably asked themselves this very question. Different creators will have their own reasons for designing games. Some want to see if they can make something others will enjoy, while some may do it for the recognition. The most driving reason, however, is the desire to play. Without this desire, there would be no need to make games in the first place.

Games and the human brain

Wide selection of board games

The desire to play is not unique to humans. Many animals also exhibit this quality, especially among the young. Play promotes companionship and teaches many important life techniques, whether they be hunting and defense skills for the animals or math, critical thinking, and sportsmanship for people. Unlike other animals, however, most people tend to get bored playing the same games day after day, stemming from our longing for the newest and greatest. This longing has led to the evolution of games from the dice and cards of early history to the multitudes of games today.

What games stimulate you?

Not all games appeal to all types of people, so in an effort to make them more appealing, rules are changed, added, or removed. Sometimes the pieces themselves are changed, such as from dice to cards, cards to boards, and boards to electronics. Each has its own style of game-play favoring a combination of chance, skill, and strategy, appealing to different audiences. Games with high chance factors appeal to those who like to gamble and enjoy uncertainty. Games of skill appeal to those who enjoy the physical aspect, often as a test of strength or dexterity. Games of strategy appeal more to those who like to be in control of their actions and outwit their opponents. Few games will focus solely on one aspect over the others as this can lead to the outcome of a game being known early during play or even at the outset, removing the fun for most. At the heart of it, games are made so we can have something new to play.

-James McLean

Another Missive From Our Beloved Taskmaster

Welcome back my friends, to the show that never ends!

Another week, another article!

And here I sit; scratching my “follicle-ly” challenged pointy head as I try to think of something to say that will be interesting and newsworthy to you all!

Y’know, the two biggest problems with writing these weekly “state-of-the-business” missives is that:
A. It is hard to write about something that has yet to be released to the general public…and…
B. I have no idea if my words are reaching anyone!

Bored Cat is BoredI mean I am not trying to go for some deep world-changing existential prose here. I am not writing the next War and Peace. I am just trying to keep you all informed on the state of MR20….and this week I hit a roadblock!

I guess could tease out that we do have an “event” coming up in June!

Or that we may be an actual legal company in the very near future!

And that it seems our Facebook page is finally gaining some traction…

Or that, so far, most of the folks who have playtested our first game have actually liked it enough to the point that they even want to playtest it again!

And that having Mr. P at my beck and call is as fun as it seems it is!
(I live to serve, Mr. R.)

Or that all of us here at MR20 are having a blast developing our games, despite all the work that has been and is yet to be done!

Oh well…stupid roadblock…maybe I will just go and re-write War and Peace!

Until next time….stay frosty!

Steve R

Getting to know the Move Rate 20 Games staff

Meet Mr. P. a.k.a. Steve P., a.k.a. The Creative!

Man in a little hatI started my life as a gamer in my freshman year of high school, back in 1981, with the D&D Blue box and a group of new friends. I had just moved into a new neighborhood and was invited to play this “new” game that one of the guys had just gotten. I knew of D&D before then, I had a friend in middle school that said he played, but no matter how much I asked, he would never invite me to play or teach me how. I was so new to the whole experience that when given a “Cleric” to play, I wondered what this magical race looked like. Since there were dwarves and elves, surely a cleric must be an equally fantastical being.

It’s been a long time since those humble beginnings, I’ve played countless game systems, created dozens of fleshed out worlds to run campaigns in, modified rule systems so they ran smoother at the table and tried my hand at designing games from whole cloth. This is the first time I’ve tried to do it professionally, and I’m realizing there’s still a lot to learn and a great community of indie game designers to turn to for advice.

I’ve been a graphic artist for most of my career and I bring that to Move Rate 20 Games as well as my gaming and Marketing experience. Like most people who work with computers I have a love/hate relationship with them, but I certainly wouldn’t want to layout a rule booklet by hand (though I could in a pinch).