I know we’re a gaming company and we try and have a lot of fun in our blog, but today I want to talk openly about something serious, mental health. After I watched Wil Wheaton’s video about his anxiety and depression on projectUROK.org, a website aimed a little (ok, a lot) below my age range, it really echoed my own experience. This subject should really be openly talked about in our gaming community, because let’s face it, we as gamers tend to be outcasts and more often than not, have some social anxiety issues. Not everyone, by any means, but if the national average of folks with anxiety disorders is two out of three, I would guess the ratio is probably higher among those of us in the traditional “nerd” space, especially those of us who grew up in the time before nerd culture was part of pop culture.
Mental Heath and the Gamer.
The object of this post is to talk openly about this issue, not to victimize anyone, seek excuses or invoke pity. I feel that actually sharing this personally on video will be more effective than typing out a small novel so I will upload the following…
So a couple of weeks ago, I wrote a missive detailing how I lamented not having enough time to play all the games I owned, wished to own, or didn’t own but wanted to play anyway (did you follow all that)!
That ol’ Role Playing Game Itch.
I also stated that I had no idea when I’d have time to ever play in a good old fashion RPG campaign again. Lately that itch has begun in earnest, like a good ole’ summer case of poison oak!
This time however, I have decided to scratch that itch, and actually run some RPG sessions this summer. BUT…..I now have another problem:
What system do I run?
Do I bring out the tried and true Pathfinder books? After all, this is a system almost all RPG-ers are now familiar with. Plenty of playing options are available and I am sure I can get people to play with me. (Count me in if you go with a PF campaign! -Mr. P.)
Do I go with the new and try out the new D&D 5 ruleset? But that would take a lot more time, having to learn a whole new ruleset. And then I would have to find people also willing to try a new game.
Or do I go with the good old AD&D. Going old school and running some classic module adventures. Try to recapture that magic of youth when Greyhawk was young and the adventures seems boundless!
Knowing me, I’ll procrastinate so much that my plan to run a summer campaign will turn into a fall campaign!
Oh well….(now where did I put those old M.E.R.P. books?!?!?!)
I started my life as a gamer in my freshman year of high school, back in 1981, with the D&D Blue box and a group of new friends. I had just moved into a new neighborhood and was invited to play this “new” game that one of the guys had just gotten. I knew of D&D before then, I had a friend in middle school that said he played, but no matter how much I asked, he would never invite me to play or teach me how. I was so new to the whole experience that when given a “Cleric” to play, I wondered what this magical race looked like. Since there were dwarves and elves, surely a cleric must be an equally fantastical being.
It’s been a long time since those humble beginnings, I’ve played countless game systems, created dozens of fleshed out worlds to run campaigns in, modified rule systems so they ran smoother at the table and tried my hand at designing games from whole cloth. This is the first time I’ve tried to do it professionally, and I’m realizing there’s still a lot to learn and a great community of indie game designers to turn to for advice.
I’ve been a graphic artist for most of my career and I bring that to Move Rate 20 Games as well as my gaming and Marketing experience. Like most people who work with computers I have a love/hate relationship with them, but I certainly wouldn’t want to layout a rule booklet by hand (though I could in a pinch).