Category Archives: Tabletop Gaming

Final Kickstarter Update, and A Thank You to all backers!

Thank you all for your support!

Well, we didn’t quite make it. Still, this has been a very positive experience for all of us at Move Rate 20. We’ve learned so much about the process. and gotten some great feedback. And to have acquired over 100 backers for our first project tells us that we’re not far off. So, THANK YOU so much to all our supporters, everyone who backed the project, and took the time to like & share our posts, we really appreciate it! Now we’re going to take a little time, apply everything we’ve learned, retool things a bit, then come back with a new & improved campaign later this year. We hope we can count on you all again when that happens, but regardless, thank you all again for everything. We’ll be posting updates on our progress via the Move Rate 20 website, Facebook pages & Twitter (@MoveRate20). In the meantime, enjoy the weather, and we’ll see you all again later in the year!

Happy Gaming!
Best, The gang at Move Rate 20 Games

Kickstarter crowdfunding

Last 24 Hours of Our Kickstarter Campaign for Master of Spies

Will the last 24 Hours of the Kickstarter be as exciting as the first?

Kickstarter Crowdfunding Indie games
Nervously watching the Kickstarter in its final hours

It all comes down to the next 24 hours (where’s Kiefer Sutherland when you need him). We are a little less than $2,500 short of our Kickstarter goal. A long shot? Yes, but we’re not going down without a damn good effort.  As I’ve said in earlier posts it’s been a learning experience and I plan on writing a blog post after similar to my “5 Things I Learned About Myself At TotalCon 2016“, but I need to wait to see how the story ends.

Of you are reading this before March 30th 10:00am EST, please got to our Kickstarter page and back us! Share with your friends.!

If we don’t make it, it’s not the end, we’ll take what we learned and revamp, retool and rest the campaign in a few months and try again.

 

Thank you for your support, no matter how small, it all means a lot!

 

Stephen P (a.k.a. The Creative)

Mental Health: Can we be serious for a moment?

This may sound a little weird…

Talking mental health depressionI know we’re a gaming company and we try and have a lot of fun in our blog, but today I want to talk openly about something serious, mental health. After I watched Wil Wheaton’s video about his anxiety and depression on projectUROK.org, a website aimed a little (ok, a lot) below my age range, it really echoed my own experience. This subject should really be openly talked about in our gaming community, because let’s face it, we as gamers tend to be outcasts and more often than not, have some social anxiety issues. Not everyone, by any means, but if the national average of folks with anxiety disorders is two out of three, I would guess the ratio is probably higher among those of us in the traditional “nerd” space, especially those of us who grew up in the time before nerd culture was part of pop culture.

Mental Heath and the Gamer.

The object of this post is to talk openly about this issue, not to victimize anyone, seek excuses  or invoke pity. I feel that actually sharing this personally on video will be more effective than typing out a small novel so I will upload the following…

 

Please share your story.

 

-Steve P.

 

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The Future of The Local Gaming Store Hang-out?

There’s a lot of talk about the impact of on-line retailers and the “death” of the local gaming store. There are even some closed minded curmudgeons (mind you I’m a curmudgeon myself so this is not light criticism) who think board and card games are on their way out due to the electronic alternatives.  I’d have to be a fool not to recognized that the terrain is changing, or to not see that we’re in a transitional period. It’s a fact, in this day and age we have more stuff to fill up our spare time than any other time in history. Just look at my Netflix queue, my unpainted miniatures, underplayed games and unfinished game concepts if you need proof.

The Fate of the Local Gaming Store

The Uncommons NYCThe fact is, as with all retailers in the age of Amazon, that the local gaming store needs to adapt. 20 years ago there were only a handful of places you could get obscure games,  specialized imports or rare small print run indie Human Occupied LandfillRPGs (anyone remember HoL?) So today’s game store owners need to adapt to compete against the discounted prices and vast inventory of the online retailers, The way most have done so is to create a community of gamers and given them a place to meet and play together. I came across one such place during my travels in New York City wandering around Manhattan. The place is called buy or rent gamesThe Uncommons“, a coffee shop and local game store where you can buy or rent games to play with friends and strangers. It was doing a fair amount of business for a 4th of July Saturday  afternoon. The selection of games to rent was impressive, the ones to buy admirable (about half the shelf space of the rental games), but I’m sure they would bring in any thing you wanted special order. It had the feeling of a mini-convention, where people came to try new games of meet new players.

The Uncommons NYC

There is many local gaming stores that have done similar things, putting large war-gaming tables with exquisite model terrain to bring in the war-gamer crowd.

We’ve based our company out of shared space with Rivendell Books & Games in Rehoboth, MA where the owner has a open gaming nights twice a month as well as the usual Friday Night Magic and Star Realms tournaments.

Do you have a favorite gaming space or combo-gaming and social outlet? Please comment and let us know. Also please like and share our posts to really help getting the conversation going!

-Mr. P

Role Playing Games: Our Beloved Taskmaster Looks For Advice.

Privet, moi druz’yaigos…

So a couple of weeks ago, I wrote a missive detailing how I lamented not having enough time to play all the games I owned, wished to own, or didn’t own but wanted to play anyway (did you follow all that)!

That ol’ Role Playing Game Itch.

I also stated that I had no idea when I’d have time to ever play in a good old fashion RPG campaign again. Lately that itch has begun in earnest, like a good ole’ summer case of poison oak!

This time however, I have decided to scratch that itch, and actually run some RPG sessions this summer. BUT…..I now have another problem:

What system do I run?

Role Playing GameDo I bring out the tried and true Pathfinder books? After all, this is a system almost all RPG-ers are now familiar with. Plenty of playing options are available and I am sure I can get people to play with me.
(Count me in if you go with a PF campaign! -Mr. P.)

Do I go with the new and try out the new D&D 5 ruleset? But that would take a lot more time, having to learn a whole new ruleset. And then I would have to find people also willing to try a new game.

D&D Role playing Game

Old school role playing gameOr do I go with the good old AD&D. Going old school and running some classic module adventures. Try to recapture that magic of youth when Greyhawk was young and the adventures seems boundless!

Knowing me, I’ll procrastinate so much that my plan to run a summer campaign will turn into a fall campaign!

Oh well….(now where did I put those old M.E.R.P. books?!?!?!)

Middle Earth Role Playing Game

Steve R

 

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Tabletop Games: How many are “too” many?

Olá meus amigos…

So this past weekend I participated in another great Game Nite event at the best gaming establishment in the world…Rivendell Books and Games! We had a great time with great people and there was great selection of games on hand.

I myself ended up playing two games I had never played before; a classic Aliens game from “waaaaaay” back in 1989, a newer game called Gravwell (thanks Mike P. for bringing these in!), and we started the night with a Star Realms Tournament. I had a blast…as did all the attendees, playing whatever games they had going on!

Then, as the night was drawing to a close, I looked over at the shelf I have at our play area….and saw all the tabletop games we didn’t get to!

Great board and card games

There was my D&D Attack Wing…un-played since the first week I acquired it!

Next to that was my Pathfinder Card Game…with most of its expansions still encased in their original cellophane wrapping!

Memoir 44 was there, unused since that first initial month when we played it weekly!

Star Wars Armada and it expansions sat there too, waiting to be played for the first time!

And that’s just some of the games I keep at the store, never mind the ones I have at home!

Who knows when I’ll get to play in an RPG campaign again!

So, here I type and lament that I am surrounded by all these wonderful games and I just can’t play them all!

I am really not complaining too loudly though….I do get to play something (or multiple somethings) every week and on multiple nights.

It’s just that sometimes it feels like there are too many tabletop games and not enough time!

 

Until next time….always be playing!

Steve R

 

(Feature image from http://housekeeping.about.com/u/sty/cleaning101/Before-And-After-Cleaning-And-Organizing-Projects/Game-Closet-Makeover.htm)

Why Make Games?

Everyone who has made or is in the process of making games has probably asked themselves this very question. Different creators will have their own reasons for designing games. Some want to see if they can make something others will enjoy, while some may do it for the recognition. The most driving reason, however, is the desire to play. Without this desire, there would be no need to make games in the first place.

Games and the human brain

Wide selection of board games

The desire to play is not unique to humans. Many animals also exhibit this quality, especially among the young. Play promotes companionship and teaches many important life techniques, whether they be hunting and defense skills for the animals or math, critical thinking, and sportsmanship for people. Unlike other animals, however, most people tend to get bored playing the same games day after day, stemming from our longing for the newest and greatest. This longing has led to the evolution of games from the dice and cards of early history to the multitudes of games today.

What games stimulate you?

Not all games appeal to all types of people, so in an effort to make them more appealing, rules are changed, added, or removed. Sometimes the pieces themselves are changed, such as from dice to cards, cards to boards, and boards to electronics. Each has its own style of game-play favoring a combination of chance, skill, and strategy, appealing to different audiences. Games with high chance factors appeal to those who like to gamble and enjoy uncertainty. Games of skill appeal to those who enjoy the physical aspect, often as a test of strength or dexterity. Games of strategy appeal more to those who like to be in control of their actions and outwit their opponents. Few games will focus solely on one aspect over the others as this can lead to the outcome of a game being known early during play or even at the outset, removing the fun for most. At the heart of it, games are made so we can have something new to play.

-James McLean

Another Missive From Our Beloved Taskmaster

Welcome back my friends, to the show that never ends!

Another week, another article!

And here I sit; scratching my “follicle-ly” challenged pointy head as I try to think of something to say that will be interesting and newsworthy to you all!

Y’know, the two biggest problems with writing these weekly “state-of-the-business” missives is that:
A. It is hard to write about something that has yet to be released to the general public…and…
B. I have no idea if my words are reaching anyone!

Bored Cat is BoredI mean I am not trying to go for some deep world-changing existential prose here. I am not writing the next War and Peace. I am just trying to keep you all informed on the state of MR20….and this week I hit a roadblock!

I guess could tease out that we do have an “event” coming up in June!

Or that we may be an actual legal company in the very near future!

And that it seems our Facebook page is finally gaining some traction…

Or that, so far, most of the folks who have playtested our first game have actually liked it enough to the point that they even want to playtest it again!

And that having Mr. P at my beck and call is as fun as it seems it is!
(I live to serve, Mr. R.)

Or that all of us here at MR20 are having a blast developing our games, despite all the work that has been and is yet to be done!

Oh well…stupid roadblock…maybe I will just go and re-write War and Peace!

Until next time….stay frosty!

Steve R

Getting to know the Move Rate 20 Games staff

Meet Mr. P. a.k.a. Steve P., a.k.a. The Creative!

Man in a little hatI started my life as a gamer in my freshman year of high school, back in 1981, with the D&D Blue box and a group of new friends. I had just moved into a new neighborhood and was invited to play this “new” game that one of the guys had just gotten. I knew of D&D before then, I had a friend in middle school that said he played, but no matter how much I asked, he would never invite me to play or teach me how. I was so new to the whole experience that when given a “Cleric” to play, I wondered what this magical race looked like. Since there were dwarves and elves, surely a cleric must be an equally fantastical being.

It’s been a long time since those humble beginnings, I’ve played countless game systems, created dozens of fleshed out worlds to run campaigns in, modified rule systems so they ran smoother at the table and tried my hand at designing games from whole cloth. This is the first time I’ve tried to do it professionally, and I’m realizing there’s still a lot to learn and a great community of indie game designers to turn to for advice.

I’ve been a graphic artist for most of my career and I bring that to Move Rate 20 Games as well as my gaming and Marketing experience. Like most people who work with computers I have a love/hate relationship with them, but I certainly wouldn’t want to layout a rule booklet by hand (though I could in a pinch).

More gaming news from the Taskmaster

Hello all, and thanks for coming back to Move Rate 20 Games!

Not much to report from the business side if things this week. Legal stuff still in the pipeline, art work still being drawn, playtesting continuing, Mr. P still answering to my every beck and call! (Always a pleasure to be of service, Mr.R.)

So for this week I have been contemplating ‘flavor’ and gaming. We are striving to have a game environment that is rich in its history and pageantry. We want our world to feel alive. I want it filled with interesting characters and quirky personalities.

Now, coming from a D&D background, I can see where I developed this need, but I am not always this way. When I am playing Magic for instance, the background flavor of the plane I am battling in means very little to me. The same goes for games like ThunderStone and Ascension. I love the gameplay but ignore the flavor.

The games that I do play and enjoy the background environment tend to be in universes that were flushed out in different mediums. Games like X-Wing or Legendary Aliens would not be as enjoyable for me without all the rich history that came out of their franchises. Of course, the great gameplay in these games is essential, no matter how good the flavor, if the gameplay is lacking then I will not enjoy the game.

So I guess my question to you, the great internet masses, is this: How much does flavor matter to you in a game?

Until next time….stay frosty!

Steve R