We’ve been hard at work this year, with several products in various stages of development: a quick, fun driving game (more on that soon!), a fantasy-themed deck builder, and a special project we’ll be revealing more about soon. We have also welcomed Jim Fitzpatrick to our ranks! Jim is the designer of Mission to Planet Hexx, a retro-style space adventure board and card game in one! More info soon…happy gaming!
We’re proud to announce that Master of Spies has reached its funding goal on Kickstarter with a week to spare! Thank you all so much for your support, we couldn’t have done this without you! We’re so excited to get the game to you all. Thank you all again, and keep your eye on us for more updates soon.
The kickstarter for the revised version of Master of Spies will go live TOMORROW! Isn’t that exciting?! Thank you to our fans for all of the love and support so far, we wouldn’t be doing this without you!
Do you want to come to SCGF, but maybe you’re a bit short on cash? How does a 20% discount sound?? This weekend only, you can get a 20% discount on all tickets to SCGF using a special code. Read more here: https://www.facebook.com/moverate20/posts/1398310120249486s
Here they are, free to download! Look them over so you will be ready to play once we are ready to publish the game.
Enjoy, and remember to support our Kickstarter starting Monday March 27th!
Aside from the players themselves, the most important things in a game are the rules. The rules determine the mechanics of the game as well as the final goal and ending conditions. A well written set of rules willbe clear and concise. Ideally, the rules will also be intuitive so that they will only be needed for clarification. A poorly written set of rules, however, can be a large hindrance to an otherwise good game. If they are not clear, they are le! open to the interpretation of the players, which can lead to arguments and exploitations. The primary difficulty in writing clear rules is communicating the intent of the writer to the players. The writer has to remember to write for players that are coming into the game with no idea of how to actually play and may even have some preconceptions that need to be reinforced or corrected, depending on how similar the game is to others. Now, as the players are the most important part of a game, some groups like to change how they play a game. Adjusting, adding, or removing rules to beer emphasize the parts that they enjoy most and limit those that they dislike. These are known as house rules and help to extend the life of a game. So, the next time you play a game, give a little thanks to the people who worked hard to bring you the rules.
There’s a lot going on behind the scenes here at Move Rate 20, and we’d like to share some of what’s going on! We’ve got a couple of pretty big announcements this time around….so let’s get right to it!
First off, the revised version of our first game, Master of Spies, is ready to go! The Kickstarter for our new game will launch on March 27th, so be on the lookout for it! This has been a real labor of love, and it’s really nice to finally see this game coming to fruition. Thanks to all of the play testers for their input. It’s all been taken into consideration in the revised version!
Secondly, for the last couple of years, we have been sponsoring Gamer-Geddon, a game day celebration that we held each spring at Rivendell Books and Games. Well, this year we have stepped up our game to a whole new level! Let me introduce you to South Coast Game Fest, a con for gamers in the South Coast Massachusetts area! MR20, along with our friends from Mastermind Adventures and Rivendell Books, have kicked things up a notch or two and have decided to have a go at a two day gaming extravaganza! Coming to Swansea MA on April 1st & 2nd, you can get all the details, including a schedule of events, at southcoastgamefest.com.
So join MR20, first at Kickstarter and then at our con later on this month!
We hope to see you there!
The MR20 Team
What’s up with this Card Game?
Card game play mechanics are just about complete and the official rules have been written. A couple of new “Action” Cards have been added to the game to smooth out game play, and a few have been removed since they did not “make the cut” during play-testing.
All the artwork for Master of Spies has been finalized and will soon be added to the card game. A new design for the game’s “chits” has also been completed and will be manufactured in the same time period. New prototype decks will be produced using this artwork and review copies will be sent out to some game review websites very soon.
Recent Play-Tests and Kickstarter
So far the clear majority of our recent play-tests for “Master of Spies” have resulted in positive feedback, so we are excited to move forward into the next stage of development. Hopefully we can bring “MoS” to Kickstarter soon (Early 2017? Keep posted).
We still have some play-testing notes to comb through, but overall this card game is very close to going into production.
What’s next? We’ll be digging out our second game, clean away the dust on it and resume development on that one as well, Rob has also teased us with a project he has been developing that has some local flavor!
Things continue to be busy here at MR20!
Your beloved Taskmaster,
A long time ago, in what seems a galaxy far away, I was bitten by the Dungeons & Dragons bug.
This bug afflicted me with a life-long virus that just won’t leave my system. This bug has, on occasion, kept me up into the wee hours of the morning, has had me screaming out loud in frustration, and left me breathless and close to exhaustion. The virus I was afflicted with so long ago is Dungeons & Dragons.
I was hit hard by this then new way of gaming. I devoured page upon page of source book material. I greedily saved my money in order to buy the latest adventure modules. I spent hours and hours developing my own PC sheets, dungeons, and world flavor. I spent many a day and night playing with friends, bonding over the adventures we shared.
I still play today, although not nearly as much as I used to. Time and adult responsibilities have eroded into my playing time. One of these responsibilities is raising a son. As he became older, he began to share some of my wife and I’s interests. He likes Super-Heroes and Comics, he likes to read, he has a deep “appreciation” for anything Star Wars, and he also began to like the fantasy genre, especially that world created by Tolkien; Middle Earth.
He was introduced to most of these interests through movies. Those high energy, flash and bang productions of the modern era that are all the rage with today’s youth. They may not always be true to their source material, but they are entertaining, and because of this I never thought my son would be willing to play in (to his movie warped mind) a “slow-paced imagination driven” role-playing game. How could a game run by me ever compare to the action he saw on the big screen?
Boy, was I wrong!
From the time I finally got him to sit down and play he has been hooked. He is the driving force that actually gets the group together for session after session. He is the one that makes sure that our group (which consists of him, my wife, one of my oldest friends and his wife and daughter) has the next session date already set before we close for the night. He loves to play, he can’t wait to see what happens next. He sits with anticipation over what crazy voice his father will use for the next NPC that is encountered. Wonders out loud at what monster may be lurking behind that next door in the dungeon.
-Steve R. (a.k.a. The Taskmaster)
Hello again, and thanks for checking out Move Rate 20 Games!
Sorry for our long absence, but hopefully we will be here on a regular basis going forward!
If you have been here before, thanks for coming back…and be sure to spread the word about us to all your gaming friends. For those of you who are visiting for the very first time, WELCOME! I hope all of you stay with us for the ride, as we have what seems to be a challenging and exciting rest of the year ahead.
Work continues on “Master of Spies”.
The “new & improved” game play mechanics are now complete. Official rules have been written, the retail box has been re-designed and we have some demo copies set to go off to some reviewers. We still have some playtesting notes to comb through, but overall this game is very close to going to production.
So far the vast majority of our playtests for “Master of Spies” have resulted in positive feedback, so we are excited to move forward into the next stage of development. Hopefully we can bring “MoS” to Kickstarter again soon (Early 2017?).
So stay with us for the ride folks…it may get a little bumpy, but it will sure be fun!