Aside from the players themselves, the most important things in a game are the rules. The rules determine the mechanics of the game as well as the final goal and ending conditions. A well written set of rules willbe clear and concise. Ideally, the rules will also be intuitive so that they will only be needed for clarification. A poorly written set of rules, however, can be a large hindrance to an otherwise good game. If they are not clear, they are le! open to the interpretation of the players, which can lead to arguments and exploitations. The primary difficulty in writing clear rules is communicating the intent of the writer to the players. The writer has to remember to write for players that are coming into the game with no idea of how to actually play and may even have some preconceptions that need to be reinforced or corrected, depending on how similar the game is to others. Now, as the players are the most important part of a game, some groups like to change how they play a game. Adjusting, adding, or removing rules to beer emphasize the parts that they enjoy most and limit those that they dislike. These are known as house rules and help to extend the life of a game. So, the next time you play a game, give a little thanks to the people who worked hard to bring you the rules.
There’s a lot going on behind the scenes here at Move Rate 20, and we’d like to share some of what’s going on! We’ve got a couple of pretty big announcements this time around….so let’s get right to it!
First off, the revised version of our first game, Master of Spies, is ready to go! The Kickstarter for our new game will launch on March 27th, so be on the lookout for it! This has been a real labor of love, and it’s really nice to finally see this game coming to fruition. Thanks to all of the play testers for their input. It’s all been taken into consideration in the revised version!
Secondly, for the last couple of years, we have been sponsoring Gamer-Geddon, a game day celebration that we held each spring at Rivendell Books and Games. Well, this year we have stepped up our game to a whole new level! Let me introduce you to South Coast Game Fest, a con for gamers in the South Coast Massachusetts area! MR20, along with our friends from Mastermind Adventures and Rivendell Books, have kicked things up a notch or two and have decided to have a go at a two day gaming extravaganza! Coming to Swansea MA on April 1st & 2nd, you can get all the details, including a schedule of events, at southcoastgamefest.com.
So join MR20, first at Kickstarter and then at our con later on this month!
We hope to see you there!
The MR20 Team
What’s up with this Card Game?
Card game play mechanics are just about complete and the official rules have been written. A couple of new “Action” Cards have been added to the game to smooth out game play, and a few have been removed since they did not “make the cut” during play-testing.
All the artwork for Master of Spies has been finalized and will soon be added to the card game. A new design for the game’s “chits” has also been completed and will be manufactured in the same time period. New prototype decks will be produced using this artwork and review copies will be sent out to some game review websites very soon.
Recent Play-Tests and Kickstarter
So far the clear majority of our recent play-tests for “Master of Spies” have resulted in positive feedback, so we are excited to move forward into the next stage of development. Hopefully we can bring “MoS” to Kickstarter soon (Early 2017? Keep posted).
We still have some play-testing notes to comb through, but overall this card game is very close to going into production.
What’s next? We’ll be digging out our second game, clean away the dust on it and resume development on that one as well, Rob has also teased us with a project he has been developing that has some local flavor!
Things continue to be busy here at MR20!
Your beloved Taskmaster,
A long time ago, in what seems a galaxy far away, I was bitten by the Dungeons & Dragons bug.
This bug afflicted me with a life-long virus that just won’t leave my system. This bug has, on occasion, kept me up into the wee hours of the morning, has had me screaming out loud in frustration, and left me breathless and close to exhaustion. The virus I was afflicted with so long ago is Dungeons & Dragons.
I was hit hard by this then new way of gaming. I devoured page upon page of source book material. I greedily saved my money in order to buy the latest adventure modules. I spent hours and hours developing my own PC sheets, dungeons, and world flavor. I spent many a day and night playing with friends, bonding over the adventures we shared.
I still play today, although not nearly as much as I used to. Time and adult responsibilities have eroded into my playing time. One of these responsibilities is raising a son. As he became older, he began to share some of my wife and I’s interests. He likes Super-Heroes and Comics, he likes to read, he has a deep “appreciation” for anything Star Wars, and he also began to like the fantasy genre, especially that world created by Tolkien; Middle Earth.
He was introduced to most of these interests through movies. Those high energy, flash and bang productions of the modern era that are all the rage with today’s youth. They may not always be true to their source material, but they are entertaining, and because of this I never thought my son would be willing to play in (to his movie warped mind) a “slow-paced imagination driven” role-playing game. How could a game run by me ever compare to the action he saw on the big screen?
Boy, was I wrong!
From the time I finally got him to sit down and play he has been hooked. He is the driving force that actually gets the group together for session after session. He is the one that makes sure that our group (which consists of him, my wife, one of my oldest friends and his wife and daughter) has the next session date already set before we close for the night. He loves to play, he can’t wait to see what happens next. He sits with anticipation over what crazy voice his father will use for the next NPC that is encountered. Wonders out loud at what monster may be lurking behind that next door in the dungeon.
-Steve R. (a.k.a. The Taskmaster)
Hello again, and thanks for checking out Move Rate 20 Games!
Sorry for our long absence, but hopefully we will be here on a regular basis going forward!
If you have been here before, thanks for coming back…and be sure to spread the word about us to all your gaming friends. For those of you who are visiting for the very first time, WELCOME! I hope all of you stay with us for the ride, as we have what seems to be a challenging and exciting rest of the year ahead.
Work continues on “Master of Spies”.
The “new & improved” game play mechanics are now complete. Official rules have been written, the retail box has been re-designed and we have some demo copies set to go off to some reviewers. We still have some playtesting notes to comb through, but overall this game is very close to going to production.
So far the vast majority of our playtests for “Master of Spies” have resulted in positive feedback, so we are excited to move forward into the next stage of development. Hopefully we can bring “MoS” to Kickstarter again soon (Early 2017?).
So stay with us for the ride folks…it may get a little bumpy, but it will sure be fun!
Thank you all for your support!
Well, we didn’t quite make it. Still, this has been a very positive experience for all of us at Move Rate 20. We’ve learned so much about the process. and gotten some great feedback. And to have acquired over 100 backers for our first project tells us that we’re not far off. So, THANK YOU so much to all our supporters, everyone who backed the project, and took the time to like & share our posts, we really appreciate it! Now we’re going to take a little time, apply everything we’ve learned, retool things a bit, then come back with a new & improved campaign later this year. We hope we can count on you all again when that happens, but regardless, thank you all again for everything. We’ll be posting updates on our progress via the Move Rate 20 website, Facebook pages & Twitter (@MoveRate20). In the meantime, enjoy the weather, and we’ll see you all again later in the year!
Best, The gang at Move Rate 20 Games
Will the last 24 Hours of the Kickstarter be as exciting as the first?
It all comes down to the next 24 hours (where’s Kiefer Sutherland when you need him). We are a little less than $2,500 short of our Kickstarter goal. A long shot? Yes, but we’re not going down without a damn good effort. As I’ve said in earlier posts it’s been a learning experience and I plan on writing a blog post after similar to my “5 Things I Learned About Myself At TotalCon 2016“, but I need to wait to see how the story ends.
Of you are reading this before March 30th 10:00am EST, please got to our Kickstarter page and back us! Share with your friends.!
If we don’t make it, it’s not the end, we’ll take what we learned and revamp, retool and rest the campaign in a few months and try again.
Thank you for your support, no matter how small, it all means a lot!
Stephen P (a.k.a. The Creative)
We got a nice write up about “Master of Spies” on the “Care And Feeding Of Nerds” website. It’s a nice FAQ that allowed us to explain Master of Spies a bit more and the process behind it.
So here we are in the thick of a Kickstarter campaign!
So we’re past the initial rush of launch, the wellspring of support from our family and friends and now we’re into the part of the Kickstarter campaign where the real work begins, getting the world to notice “Master of Spies”. We’re looking at some strategically placed ads, reaching out to gaming websites and even doing some “street-team” canvasing of the local gaming and comic stores around the area. And we, of course, appreciate all the work you guys have done by sharing the project and your helping us to get the word out there!
Our deepest thanks,
Steve R, Steve P, Rob & James
The Move Rate 20 Games Team
After the second day of running a Kickstarter for and Indie Game, you begin to see things you should have done.
Today was, well let’s be honest, a little slow compared to yesterday. But that’s ok, we were expecting ebbs and flow. We are continuing to reach out to our friends in the local indie game community and planning to do some touring of the local (or not so local) gaming stores to carry the banner of Move Rate 20 Games out into the field. If any of you, our supporters, agents and mountebanks, have a local gaming store in the New England area) that would be open to us coming and giving a demo at, let us know and we’ll follow up. In the mean time spread the word, share the Kickstarter so we can all see this game made a reality.
As I said above, I’ve realized that there probably were some steps that we missed along the way to this moment, but there’s nothing we can’t fix with the Kickstarter campaign that can’t be fixed with some good old elbow grease (ew, always an unpleasant mental image for me). We love our little indie game and will do whatever it takes (within reason) to make it a reality.
Stephen Price (a.k.a. The Creative)