Sundae Drivers Kickstarter going live!

Hey, everyone!

It’s been a very busy year for us at Move Rate 20, with multiple projects in the works, and we’re proud to announce that the first of them, Sundae Drivers!,  will go live on Kickstarter on Monday, 8/6! It’s a quick, fun card game that simulates the potential frustration of driving nowadays, even just to run some simple errands! it’s for 2-4 players, quick to learn, and plays in about 20 minutes. We’ll post a link to the Kickstarter page here as soon as it goes live…the KS page also includes the rule sheet. Thanks to everyone for your support!

2018: a busy year!

We’ve been hard at work this year, with several products in various stages of development: a quick, fun driving game (more on that soon!), a fantasy-themed deck builder, and a special project we’ll be revealing more about soon. We have also welcomed Jim Fitzpatrick to our ranks! Jim is the designer of Mission to Planet Hexx, a retro-style space adventure board and card game in one! More info soon…happy gaming!

FUNDED!

We’re proud to announce that Master of Spies has reached its funding goal on Kickstarter with a week to spare! Thank you all so much for your support, we couldn’t have done this without you! We’re so excited to get the game to you all. Thank you all again, and keep your eye on us for more updates soon.

The Challenge of Rules

Aside from the players themselves, the most important things in a game are the rules. The rules determine the mechanics of the game as well as the final goal and ending conditions. A well written set of rules willbe clear and concise. Ideally, the rules will also be intuitive so that they will only be needed for clarification. A poorly written set of rules, however, can be a large hindrance to an otherwise good game. If they are not clear, they are le! open to the interpretation of the players, which can lead to arguments and exploitations. The primary difficulty in writing clear rules is communicating the intent of the writer to the players. The writer has to remember to write for players that are coming into the game with no idea of how to actually play and may even have some preconceptions that need to be reinforced or corrected, depending on how similar the game is to others. Now, as the players are the most important part of a game, some groups like to change how they play a game. Adjusting, adding, or removing rules to beer emphasize the parts that they enjoy most and limit those that they dislike. These are known as house rules and help to extend the life of a game. So, the next time you play a game, give a little thanks to the people who worked hard to bring you the rules.

UPDATE! 3/11/17

Hello, everyone!

There’s a lot going on behind the scenes here at Move Rate 20, and we’d like to share some of what’s going on! We’ve got a couple of pretty big announcements this time around….so let’s get right to it!

First off, the revised version of our first game, Master of Spies, is ready to go! The Kickstarter for our new game will launch on March 27th, so be on the lookout for it! This has been a real labor of love, and it’s really nice to finally see this game coming to fruition. Thanks to all of the play testers for their input. It’s all been taken into consideration in the revised version!

Secondly, for the last couple of years, we have been sponsoring Gamer-Geddon, a game day celebration that we held each spring at Rivendell Books and Games. Well, this year we have stepped up our game to a whole new level! Let me introduce you to South Coast Game Fest, a con for gamers in the South Coast Massachusetts area! MR20, along with our friends from Mastermind Adventures and Rivendell Books, have kicked things up a notch or two and have decided to have a go at a two day gaming extravaganza! Coming to Swansea MA on April 1st & 2nd, you can get all the details, including a schedule of events, at southcoastgamefest.com.

So join MR20, first at Kickstarter and then at our con later on this month!

We hope to see you there!

The MR20 Team

Card Game Update; Work continues “Master of Spies”!

What’s up with this Card Game?

Card game play mechanics are just about complete and the official rules have been written. A couple of new “Action” Cards have been added to the game to smooth out game play, and a few have been removed since they did not “make the cut” during play-testing.

indie card game for kickstarter

All the artwork for Master of Spies has been finalized and will soon be added to the card game. A new design for the game’s “chits” has also been completed and will be manufactured in the same time period. New prototype decks will be produced using this artwork and review copies will be sent out to some game review websites very soon.

Recent Play-Tests and Kickstarter

So far the clear majority of our recent play-tests for “Master of Spies” have resulted in positive feedback, so we are excited to move forward into the next stage of development. Hopefully we can bring “MoS” to Kickstarter soon (Early 2017? Keep posted).

We still have some play-testing notes to comb through, but overall this card game is very close to going into production.

What’s next? We’ll be digging out our second game, clean away the dust on it and resume development on that one as well, Rob has also teased us with a project he has been developing that has some local flavor!

Things continue to be busy here at MR20!

Your beloved Taskmaster,

Steve R.

Games are made here