We’re proud to announce that Master of Spies has reached its funding goal on Kickstarter with a week to spare! Thank you all so much for your support, we couldn’t have done this without you! We’re so excited to get the game to you all. Thank you all again, and keep your eye on us for more updates soon.
The kickstarter for the revised version of Master of Spies will go live TOMORROW! Isn’t that exciting?! Thank you to our fans for all of the love and support so far, we wouldn’t be doing this without you!
Do you want to come to SCGF, but maybe you’re a bit short on cash? How does a 20% discount sound?? This weekend only, you can get a 20% discount on all tickets to SCGF using a special code. Read more here: https://www.facebook.com/moverate20/posts/1398310120249486s
Here they are, free to download! Look them over so you will be ready to play once we are ready to publish the game.
Enjoy, and remember to support our Kickstarter starting Monday March 27th!
Aside from the players themselves, the most important things in a game are the rules. The rules determine the mechanics of the game as well as the final goal and ending conditions. A well written set of rules willbe clear and concise. Ideally, the rules will also be intuitive so that they will only be needed for clarification. A poorly written set of rules, however, can be a large hindrance to an otherwise good game. If they are not clear, they are le! open to the interpretation of the players, which can lead to arguments and exploitations. The primary difficulty in writing clear rules is communicating the intent of the writer to the players. The writer has to remember to write for players that are coming into the game with no idea of how to actually play and may even have some preconceptions that need to be reinforced or corrected, depending on how similar the game is to others. Now, as the players are the most important part of a game, some groups like to change how they play a game. Adjusting, adding, or removing rules to beer emphasize the parts that they enjoy most and limit those that they dislike. These are known as house rules and help to extend the life of a game. So, the next time you play a game, give a little thanks to the people who worked hard to bring you the rules.
There’s a lot going on behind the scenes here at Move Rate 20, and we’d like to share some of what’s going on! We’ve got a couple of pretty big announcements this time around….so let’s get right to it!
First off, the revised version of our first game, Master of Spies, is ready to go! The Kickstarter for our new game will launch on March 27th, so be on the lookout for it! This has been a real labor of love, and it’s really nice to finally see this game coming to fruition. Thanks to all of the play testers for their input. It’s all been taken into consideration in the revised version!
Secondly, for the last couple of years, we have been sponsoring Gamer-Geddon, a game day celebration that we held each spring at Rivendell Books and Games. Well, this year we have stepped up our game to a whole new level! Let me introduce you to South Coast Game Fest, a con for gamers in the South Coast Massachusetts area! MR20, along with our friends from Mastermind Adventures and Rivendell Books, have kicked things up a notch or two and have decided to have a go at a two day gaming extravaganza! Coming to Swansea MA on April 1st & 2nd, you can get all the details, including a schedule of events, at southcoastgamefest.com.
So join MR20, first at Kickstarter and then at our con later on this month!
We hope to see you there!
The MR20 Team
Thank you all for your support!
Well, we didn’t quite make it. Still, this has been a very positive experience for all of us at Move Rate 20. We’ve learned so much about the process. and gotten some great feedback. And to have acquired over 100 backers for our first project tells us that we’re not far off. So, THANK YOU so much to all our supporters, everyone who backed the project, and took the time to like & share our posts, we really appreciate it! Now we’re going to take a little time, apply everything we’ve learned, retool things a bit, then come back with a new & improved campaign later this year. We hope we can count on you all again when that happens, but regardless, thank you all again for everything. We’ll be posting updates on our progress via the Move Rate 20 website, Facebook pages & Twitter (@MoveRate20). In the meantime, enjoy the weather, and we’ll see you all again later in the year!
Best, The gang at Move Rate 20 Games
Will the last 24 Hours of the Kickstarter be as exciting as the first?
It all comes down to the next 24 hours (where’s Kiefer Sutherland when you need him). We are a little less than $2,500 short of our Kickstarter goal. A long shot? Yes, but we’re not going down without a damn good effort. As I’ve said in earlier posts it’s been a learning experience and I plan on writing a blog post after similar to my “5 Things I Learned About Myself At TotalCon 2016“, but I need to wait to see how the story ends.
Of you are reading this before March 30th 10:00am EST, please got to our Kickstarter page and back us! Share with your friends.!
If we don’t make it, it’s not the end, we’ll take what we learned and revamp, retool and rest the campaign in a few months and try again.
Thank you for your support, no matter how small, it all means a lot!
Stephen P (a.k.a. The Creative)
We got a nice write up about “Master of Spies” on the “Care And Feeding Of Nerds” website. It’s a nice FAQ that allowed us to explain Master of Spies a bit more and the process behind it.
After the second day of running a Kickstarter for and Indie Game, you begin to see things you should have done.
Today was, well let’s be honest, a little slow compared to yesterday. But that’s ok, we were expecting ebbs and flow. We are continuing to reach out to our friends in the local indie game community and planning to do some touring of the local (or not so local) gaming stores to carry the banner of Move Rate 20 Games out into the field. If any of you, our supporters, agents and mountebanks, have a local gaming store in the New England area) that would be open to us coming and giving a demo at, let us know and we’ll follow up. In the mean time spread the word, share the Kickstarter so we can all see this game made a reality.
As I said above, I’ve realized that there probably were some steps that we missed along the way to this moment, but there’s nothing we can’t fix with the Kickstarter campaign that can’t be fixed with some good old elbow grease (ew, always an unpleasant mental image for me). We love our little indie game and will do whatever it takes (within reason) to make it a reality.
Stephen Price (a.k.a. The Creative)