Category Archives: Indie Games

News and stories about the small-time, independent games developers and publishes, who are out there trying to turn their passion into a reality.

Another Missive From Our Beloved Taskmaster

Welcome back my friends, to the show that never ends!

Another week, another article!

And here I sit; scratching my “follicle-ly” challenged pointy head as I try to think of something to say that will be interesting and newsworthy to you all!

Y’know, the two biggest problems with writing these weekly “state-of-the-business” missives is that:
A. It is hard to write about something that has yet to be released to the general public…and…
B. I have no idea if my words are reaching anyone!

Bored Cat is BoredI mean I am not trying to go for some deep world-changing existential prose here. I am not writing the next War and Peace. I am just trying to keep you all informed on the state of MR20….and this week I hit a roadblock!

I guess could tease out that we do have an “event” coming up in June!

Or that we may be an actual legal company in the very near future!

And that it seems our Facebook page is finally gaining some traction…

Or that, so far, most of the folks who have playtested our first game have actually liked it enough to the point that they even want to playtest it again!

And that having Mr. P at my beck and call is as fun as it seems it is!
(I live to serve, Mr. R.)

Or that all of us here at MR20 are having a blast developing our games, despite all the work that has been and is yet to be done!

Oh well…stupid roadblock…maybe I will just go and re-write War and Peace!

Until next time….stay frosty!

Steve R

Getting to know the Move Rate 20 Games staff

Meet Mr. P. a.k.a. Steve P., a.k.a. The Creative!

Man in a little hatI started my life as a gamer in my freshman year of high school, back in 1981, with the D&D Blue box and a group of new friends. I had just moved into a new neighborhood and was invited to play this “new” game that one of the guys had just gotten. I knew of D&D before then, I had a friend in middle school that said he played, but no matter how much I asked, he would never invite me to play or teach me how. I was so new to the whole experience that when given a “Cleric” to play, I wondered what this magical race looked like. Since there were dwarves and elves, surely a cleric must be an equally fantastical being.

It’s been a long time since those humble beginnings, I’ve played countless game systems, created dozens of fleshed out worlds to run campaigns in, modified rule systems so they ran smoother at the table and tried my hand at designing games from whole cloth. This is the first time I’ve tried to do it professionally, and I’m realizing there’s still a lot to learn and a great community of indie game designers to turn to for advice.

I’ve been a graphic artist for most of my career and I bring that to Move Rate 20 Games as well as my gaming and Marketing experience. Like most people who work with computers I have a love/hate relationship with them, but I certainly wouldn’t want to layout a rule booklet by hand (though I could in a pinch).

A Game Better Than “Cards Against Humanity”?

Crowdfunded Game With A Big Claim

So I saw this come across the feeds today, an Indiegogo funded game that claims the people who have played the Beta Test say “It’s better than “Cards Against Humanity. I’m dubious. For all the copy on the games fundraising page, the only way to figure out how the game is played  is to watch the promo video. The game is called “Crazy Mix ‘Em Ups” and it looks like a cross between a college drinking game and the “Dare” part of “Truth or Dare”. Some of the challenges on the cards were “>Blank< and >Blank<, switch tops.” or “>Blank< play the rest of the game topless.” or “Everyone make a tinfoil hat.” The video includes lots of pictures of young men and women playing the game in their underwear and drinking shots presumably playing the game.

Better Than “Cards Against Humanity”?

Here’s why I doubt the better than CAD claim; I don’t think a game like this will have the same mass appeal. Where CAD allows you to say horrible, politically incorrect things in the frame work of the game, it’s quite a threshold to cross to reach the point of actively doing the physical act described on a card. Last holiday season my wife and I went to a house party thrown by her boss (who was a V.P.) with co-workers and spouses, and we played Cards Against Humanity and were coming up with completely inappropriate combinations for the black cards, but everyone had a blast, because the game gives you license to do so. I don’t see that scenario playing out with this game, no matter how much the game gives you permission to act out, it’s a big step to cross the line from verbal to physical.
I don’t know, maybe I’m just a grump, but check it out and comment below with your thoughts.

-Mr. P

More gaming news from the Taskmaster

Hello all, and thanks for coming back to Move Rate 20 Games!

Not much to report from the business side if things this week. Legal stuff still in the pipeline, art work still being drawn, playtesting continuing, Mr. P still answering to my every beck and call! (Always a pleasure to be of service, Mr.R.)

So for this week I have been contemplating ‘flavor’ and gaming. We are striving to have a game environment that is rich in its history and pageantry. We want our world to feel alive. I want it filled with interesting characters and quirky personalities.

Now, coming from a D&D background, I can see where I developed this need, but I am not always this way. When I am playing Magic for instance, the background flavor of the plane I am battling in means very little to me. The same goes for games like ThunderStone and Ascension. I love the gameplay but ignore the flavor.

The games that I do play and enjoy the background environment tend to be in universes that were flushed out in different mediums. Games like X-Wing or Legendary Aliens would not be as enjoyable for me without all the rich history that came out of their franchises. Of course, the great gameplay in these games is essential, no matter how good the flavor, if the gameplay is lacking then I will not enjoy the game.

So I guess my question to you, the great internet masses, is this: How much does flavor matter to you in a game?

Until next time….stay frosty!

Steve R

Playtesting News From Our Beloved Taskmaster

Greetings and salutations, and thanks for coming back to Move Rate 20 Games!

So…what’s new this week you ask? Well, let’s see what I can disclose out to the public without incurring the wrath of our legal department (and their endless supply of >REDACTED<)!

We continue to move forward with playtesting on our first release called >REDACTED< (What really? We can’t have the name in print yet! Oh well…) We have made a few small last minute rule changes and add-ons and are now making sure that they improve the gameplay through playtesting. We have also made a few more tweaks to the awesome art that is being drawn up just for us, as well as some card re-designing that will make >REDACTED< (oops, sorry!) look as good as it plays!

Speaking of playtesting …we would like to start taking our first (but not last!) game on the road for some playtesting. So if anyone out there reading this missive has a favorite haunt that may want to participate, then please feel free to drop us a line via out “contact us” link. Maybe you can be added to the growing ranks of play-testers that have tried >REDACTED< at the very least you’ll be able to find out what the game’s name is!

Until next time….keep >REDACTED<!

Steve R

Greetings from the Taskmaster!

Hello all, and welcome again to Move Rate 20 Games!

I have finally gotten around to writing an introductory hello here at our website (who knew that designing games would be so time-consuming!). If you have been here before, thanks for coming back…and be sure to spread the word about us to all your gaming friends. For those of you who are visiting for the very first time, WELCOME! I hope all of you stay with us for the ride, as we have what seems to be a challenging and exciting rest of the year ahead.

We have not one, but two games on the drawing board even as we speak (but don’t ask for details yet, more news will be forthcoming!) and I may even have one more surprise on the way for my gaming partners in crime! We have signed on some artists do some design work for us…and let me tell you, the stuff I saw looks fantastic (Hey, Mr. P, think we could get some sample pics up here soon?).

We have also signed on a writer to work with Rob L to begin writing some background flavor for the fantastic world that we have created for our games.

Playtesting continues even as I write this, meetings are being held, plans drawn up, paperwork being signed….well, you get the idea….things are very busy here at Move Rate 20 Games!

So stay with us for the ride folks…it may get a little bumpy, but it will sure be fun!

Steve R

 

(By your command Mr. R! Here are the rough sketches we received from Chris Bennet. -Mr. P)

King of the Palamire FactionGeneral of the Palamire FactionThe widowed Mother of King Palamire

 

Wil Wheaton Announces Name of Latest RPG Game Web Series

Riding the success of his web series “Table Top” on the Geek and Sundry YouTube network, Wil Wheaton has revealed move info about his latest project; an RPG game based web series. Where Table Top had a group of comedians and internet celebrities playing a board or card game each episode, his new show will have a steady cast of players going through a campaign of his design.

Not the first web series about RPG Game play.

Aaron Yonda & Matt Sloan RGP game
Aaron Yonda (image from the Beer and Board Games website

It will be interesting to see how they will edit the show to keep both the comedy and the story line intact. The creators of Beer and Board Games, Matt Sloan and Aaron Yonda have had success introducing “Rated RPG”, a web series that breaks up a one RPG game session into several episodes. As well as Community TV show creator Dan Harmon’s podcast “Harmontown” which started

Matt Sloan RPG game
Matt Sloan (image from the Beer and Board Games website

devoting the last 20 to 40 minutes of each episode to playing complete RPG campaigns, first D&D and now Shadowrun. Not to mention the the PAX rebroadcasts of the “Acquisitions Inc.” D&D campaign that has been a major event at each PAX show and gets hundreds of thousands of views.  So it seems there is a demand for this type of show where people actually playing a RPG game is the subject, but it needs to be funny and entertaining. People sitting around doing mundane tasks probably won’t cut it. It’ll be interesting to see Wil’s entry into this growing genre of entertainment.  That said, I’m interested to see what this new web series will shape up to be, getting more exposure to different RPG game styles is always good for both players and GMs, even better if it gives you a good laugh.

 

 

 

 

Play-test night at Rivendell Books & Games

Both Card Games Get Tested

Last night (4/1/15) we met in Rivendell’s Game room to test both card games we are developing. “Master of Spies” and “Project: Lightning Sword”

The classic 1st ed D&D image watches us no matter what we play.
The classic 1st ed D&D image watches us no matter what we play.
Mike and Rob run the demo of P:LS to get Mike's feedback on the description of the game.
Mike and Rob run the demo of P:LS to get Mike’s feedback on the description of the game.
Rob & Mike play-testing Project: Lightning Sword (working title).
Rob & Mike play-testing Project: Lightning Sword (working title).
Neil, Steve R. and Steve P. (taking the picture) play-test Master of Spies.
Neil, Steve R. and Steve P. (taking the picture) play-test Master of Spies.
The P:LS demo test starts to heat up.
The P:LS demo test starts to heat up.
Our feedback form that e use to collect comment and input from our volunteer ply0testers.
Our feedback form that we use to collect comment and input from our volunteer play-testers.

 

If you enjoy board games, card games, role-playing games or interesting pop culture collectables be sure to visit:

Rivendell Books & Games in Rehoboth
224 Winthrop St (Rt 44) Rehoboth, Massachusetts

 

We Need Artists!

We Need Artists!

We are still looking for artists to develop a working relationship with for several upcoming projects! Please share this if you know any talented, underused artist. We will compensate them for their work. I am a strong believer in not taking advantage of artists. Please email us a link to any sample of on-line portfolio you have and we can discuss rates. Thank you.
For more info email info@MoverRate20.com