We’re proud to announce that Master of Spies has reached its funding goal on Kickstarter with a week to spare! Thank you all so much for your support, we couldn’t have done this without you! We’re so excited to get the game to you all. Thank you all again, and keep your eye on us for more updates soon.
The kickstarter for the revised version of Master of Spies will go live TOMORROW! Isn’t that exciting?! Thank you to our fans for all of the love and support so far, we wouldn’t be doing this without you!
Do you want to come to SCGF, but maybe you’re a bit short on cash? How does a 20% discount sound?? This weekend only, you can get a 20% discount on all tickets to SCGF using a special code. Read more here: https://www.facebook.com/moverate20/posts/1398310120249486s
Here they are, free to download! Look them over so you will be ready to play once we are ready to publish the game.
Enjoy, and remember to support our Kickstarter starting Monday March 27th!
Aside from the players themselves, the most important things in a game are the rules. The rules determine the mechanics of the game as well as the final goal and ending conditions. A well written set of rules willbe clear and concise. Ideally, the rules will also be intuitive so that they will only be needed for clarification. A poorly written set of rules, however, can be a large hindrance to an otherwise good game. If they are not clear, they are le! open to the interpretation of the players, which can lead to arguments and exploitations. The primary difficulty in writing clear rules is communicating the intent of the writer to the players. The writer has to remember to write for players that are coming into the game with no idea of how to actually play and may even have some preconceptions that need to be reinforced or corrected, depending on how similar the game is to others. Now, as the players are the most important part of a game, some groups like to change how they play a game. Adjusting, adding, or removing rules to beer emphasize the parts that they enjoy most and limit those that they dislike. These are known as house rules and help to extend the life of a game. So, the next time you play a game, give a little thanks to the people who worked hard to bring you the rules.
There’s a lot going on behind the scenes here at Move Rate 20, and we’d like to share some of what’s going on! We’ve got a couple of pretty big announcements this time around….so let’s get right to it!
First off, the revised version of our first game, Master of Spies, is ready to go! The Kickstarter for our new game will launch on March 27th, so be on the lookout for it! This has been a real labor of love, and it’s really nice to finally see this game coming to fruition. Thanks to all of the play testers for their input. It’s all been taken into consideration in the revised version!
Secondly, for the last couple of years, we have been sponsoring Gamer-Geddon, a game day celebration that we held each spring at Rivendell Books and Games. Well, this year we have stepped up our game to a whole new level! Let me introduce you to South Coast Game Fest, a con for gamers in the South Coast Massachusetts area! MR20, along with our friends from Mastermind Adventures and Rivendell Books, have kicked things up a notch or two and have decided to have a go at a two day gaming extravaganza! Coming to Swansea MA on April 1st & 2nd, you can get all the details, including a schedule of events, at southcoastgamefest.com.
So join MR20, first at Kickstarter and then at our con later on this month!
We hope to see you there!
The MR20 Team
I know we’re been quiet here on the Move Rate 20 blog, but between the holidays, gearing up for the next batch of gaming conventions and getting our Kickstarter for Master of Spies set up, there just hasn’t much time to blog, Sorry about that!
Anyway, we are planning for our Kickstarter to launch Feb. 29th with a modest goal of $6,000 dollars, you can see the preview here, please comment if you see anything that looks like it could be improved and please be constructive with any comments you make.
Setting up the campaign is about what I expected, work-wise; but it can be time consuming to gather up all the info the need as well as set up Backer Levels and Stretch Goal ideas that won’t completely throw off the budget. Another issue is how do you get a frickin’ package to Canada without it costing a fortune? I hope we can come up with some sort of a solution because I don’t want to leave my brothers and sisters to the North out of this.
We’re also in the process of getting review sample together, admittedly we let this slip through the cracks, but I’m busily working on it!
February Cons & Networking Events!
So here’s a list of where we will be over the month of February to spread the word of our little game and demo it to the public.
Feb. 5th & 6th Captain Con at the Crown Plaza in Warwick, RI
We will be there demoing Master of Spies Friday night 6p to 10p and Saturday from 2p to 6p.
Feb. 9th Board Game Night at 745 Atlantic Ave, Boston, MA
A monthly networking/Boardgame night for professional looking for fun and to connect, Meetup.com info here.
We are also hoping to get to a few demos at local gaming stores in over the next several weeks as well.