Category Archives: Move Rate 20 News

Our Kickstarter Is A “GO”!

After a year’s worth of work, the Kickstarter is finally here!

Master of Spies Kickstarter

It’s a very exciting day for us here at Move Rate 20 Games as we launch our first (of many, hopefully) Kickstarter campaign. We’ve set what we believe is a very modest goal and reasonable backer levels, since this is our initial delve into crowdfunding.

It’s a momentous moment for us as after this, we will never be Kickstarter virgins again! For now though, we are ready for whatever happens, or as ready as we can be, we hope.

Please be sure to check our our Kickstarter page, back us if you’re interested in playing a fast, fun, quick to learn card game.

http://kck.st/1TKUcGM

Kickstarter indie card games Indie tabletop game on Kickstarter

Total Con 2016; Five Things I Learned About Myself

Our trip to Total Con 2016

Total Con 2016 has come and gone. For us at Move Rate 20 Games, the last year was spent play testing, making demo copies and planning for this, the 30th year of Total Confusion and it all came together perfectly, though not without a few bumps along the way. But, I wanted to focus in the blog on what I learned about myself over the convention and the previous year in prepping for it.
Total Con 2016 With Move Rate 20 Games

Stuff I learned about myself at Total Con 2016

  1. I love to teach kids how to play games. When they are into it, you can’t get a better experience than explaining how a game is played to a young mind. They pick stuff up so fast and in doing so enjoy the game so much quicker because they grasp it within a few minutes. James (a.k.a. The Gamebreaker) and we came to the agreement that younger players don’t have and preconceived notions about what a game is or wondering if the mechanic is the same as another game they’ve played; they just want to play and have fun.
  2. Not every game is for everyone. This is a no brainer, but it get’s driven home every once in a while, when a person sits down to play and you can tell their just not jazzed about your game, or they don’t see the “tactics” or “how the mechanic works” and let you know they’re not impressed. I’ve learned to deal with that, not take things personally, listen to what their saying (since if you hear the same complaint enough, it may be part of a larger design issue). Most of all I’ve learned to move on, think on all the other folks who played and loved it.
  3. I use “italics” way too much. It’s a pretty big deal when an industry legend plays your game, and likes it. Frank Mentor sat down with us on Sunday morning and played Master of Spies. I was nervous, who wouldn’t be, this guy has been in the gaming industry since the 80’s, worked with and was friends with Gary Gygax. He said the game had a “solid mechanic” and his only “complaints” were about card design. He gave us lots of feedback on the graphic layout and pointed out that I use italics WAY too much on cards, making things more difficult to read. So now I need to put a picture of Frank near my computer with a text balloon saying “Stop using Italic fonts!”
  4. When in “Costume”, bring everything you’ll need to the table,
    Looking good in a Frock Coat
    Here I am all dress up at Bartholomew Vahn-Mott, merchant and Trader in the world of Eldinar.

    including water, snacks and a fan. I like to think I come to an event as prepared as possible, which paid off. Since we we in an interior suite at the hotel I brought a small desk fan so the room wouldn’t get stuffy. Well, Saturday was unusually warm and being in an undershirt, a “blousey” shirt, a frock coat, plus a sheep wool and leather mongol hat, I was a little sweaty. So I asked my lovely wife Naomi to run back to the room and grab our fan. It was a life saver and prevent the frock coat from needing to get dry cleaned.

  5. Your Goals can be reached. Three years ago we set a goal to have the game we were developing at the time (a.k.a. by its working title, Project Lightning Sword) ready to show our friends by Total Con 2015; which we did plus having an early version of Master of Spies to show as well. Our next goal was to be an exhibitor at Total Con 2016, have a Kickstarter ready to go and get Frank Mentzer to play test it. After a year’s worth of play-testing, networking and planning we managed to get all that stuff done. Our Kickstarter will launch in a couple days (Feb. 29th) and I believe we are as ready as we can be.

So there are the 5 things I learned about myself at Total Con 2016, now we begin to set our goals for Total Con 2017, which will probably have something to do with Project Lightning Sword getting a proper name and a Kickstarter next February.

Stephen P.
a.k.a. “The Creative”

Total Con 2016 Report By The Taskmaster

So another Total Con has come and gone!

Total Con 30 was great fun and a real success for MoveRate 20  Games (despite the fact that I missed a Constitution Check and had to leave early Sunday with a stomach bug!).

The demos for our upcoming game, Master of Spies, all went great and all feedback from players was positive as we head towards the Kickstarter on Leap Day!

Kickstarter project Master of Spies at Total Con 2016
Our exhibition table set up for Total Con 2016

I would also like to send out a personal set of thank you’s to the people who went above and beyond this past weekend:

Naomi Price: Thanks for giving us a hand all weekend at the demo table. Takes a special kind of person to put up with me all weekend! More mudslides anyone?!?!?

LB (a.k.a. Robert Lynch): Thanks for all the help at the Rivendell vendor Table.

The Team at “Thunder” Role Playing: Thanks for your time and patience in answering all our questions and we look forward to working with you guys in the near future.

Don Higgins: Thanks for agreeing to do that ‘last minute’ art job we threw your way!

And a special shout out to Mr. Frank Mentzer, who not only came to Massachusetts a day early to game with us, but also played Master of Spies with us. Your insight and wisdom is invaluable sir…..!

See you all for the Kickstarter launch on February 29th!

The Taskmaster

Master of Spies Rules for your perusal.

I decided to post the rules for Master of Spies so people can take a look at them and comment if they make sense to people who never played the game before.

Please try and be constructive in your critiques and thank you.

(2/15/16 additional)  Here’s the video on how to play Master of Spies as well

Stephen P.
Art & Marketing Director
A.K.A. The Creative

Finalized MoS Rules

Ramping up for Kickstarter and February Conventions

I know we’re been quiet here on the Move Rate 20 blog, but between the holidays, gearing up for the next batch of gaming conventions and getting our Kickstarter for Master of Spies set up, there just hasn’t much time to blog, Sorry about that!

Kickstarter!

Anyway, we are planning for our Kickstarter to launch Feb. 29th with a modest goal of $6,000 dollars, you can see the preview here, please comment if you see anything that looks like it could be improved and please be constructive with any comments you make.

Kickstarter project game
Working on the Kickstarter project page.

Setting up the campaign is about what I expected, work-wise; but it can be time consuming to gather up all the info the need as well as set up Backer Levels and Stretch Goal ideas that won’t completely throw off the budget. Another issue is how do you get a frickin’ package to Canada without it costing a fortune? I hope we can come up with some sort of a solution because I don’t want to leave my brothers and sisters to the North out of this.

We’re also in the process of getting review sample together, admittedly we let this slip through the cracks, but I’m busily working on it!

Indie tabletop gaming
Putting the demo deck, rules, chits and contact card together after the big(?) snow storm of 2016.

February Cons & Networking Events!

So here’s a list of where we will be over the month of February to spread the word of our little game and demo it to the public.

Feb. 5th & 6th Captain Con at the Crown Plaza in Warwick, RI
We will be there demoing Master of Spies Friday night 6p to 10p and Saturday from 2p to 6p.

Feb. 9th Board Game Night at 745 Atlantic Ave, Boston, MA
A monthly networking/Boardgame night for professional looking for fun and to connect, Meetup.com info here.

Feb. 19th, 20th & 21st Total Con at the Holiday Inn in Mansfield MA
We will have an expo table set up to demo the game and we’ll be there with our friends from Wyrmwood and Rivendell Books & Games.

We are also hoping to get to a few demos at local gaming stores in over the next several weeks as well.

The History of Eldinar Part 1

Hello all…
So as some of you may already know, our upcoming game, Master of Spies (now scheduled for a Kickstarter in February 2016), takes place in the fictional setting of the world called Eldinar. What is this strange and mythical place? Well, Rob L is here with some answers to that question and more……

Master of Spied Card Game
Art by Paul Singer

1st Age- The Age of the Wyrm (2612 years)

Little is remembered of this age, and less is recorded. What is known is that the Dragonlords ruled supreme. Century upon century of harmonious existence, with little to interrupt their equanimity. Eventually, though, they grew bored with this life, and longed to turn the land into a living shrine to themselves.

DragonFaceOff_Internet_1920
Art by Jack Holiday

Whether men were there from the beginning, or were created by the Dragonlords for their purposes, has been forgotten. Only Uthrax, the Dragon King & eldest of their race, may recall how they came to be. Regardless, the Dragonlords utilized the humans as slave labor, though the humans also came to worship the Dragonlords as gods, a notion the Dragons did not dismiss.

Over the years many shrines were erected & statues carved, though most important were the massive temples & carefully tended groves deep within the spawling forest which the Dragonlords called The Verdant Canopy (later referred to by the humans as the Umbrageous Wood).

As mankind spread across the land in their labors, they encountered strange creatures, similar to them in features, but taller & fairer, with an otherworldliness about them. They claimed to have come from “across the sea” to visit this land and discover its secrets. They called themselves elves, and some stayed among the humans for a while, and a few even mated with them, producing offspring. Eventually, most of the elves returned from whence they came, but their progeny remained, and these were regarded as fate-touched by the humans.

Time passed, and the numbers of men grew, while the Dragonlords slowly dwindled (this fact was kept hidden from the ever-increasing humans who still worshipped & feared them). Long life they had, but few offspring. To counter this, some of the optimal humans (nearly always ones with elven blood) were conscripted to serve as breeding partners for the few fertile Dragonlords who remained. They maintained that the purpose for this was to bequeath their own greatest aspects to the fecund but generally weak & short-lived humans. These pairings produced more hatchlings among the Dragonlords than had been seen in centuries, and succeeded in producing a hybrid that embodied many of the foremost traits of the superior race. Mankind, however, had contributed from among their keenest attributes as well, though many of these were to remain dormant for hundreds of years……

No one knows what caused the Dragonlords to sleep. Perhaps it was an inherent hibernation instinct, perhaps it was ennui; but sleep they did. And thus the 1st Age of Eldinar ended with mankind left to their own devices, for the first time in their existence.

Our Card Game: Big News for September!

So much is going on as we break our silence from the dog days of summer. We got our newly printed, full sized cards for the next phase of Master of Spies and we are ready to take it on the road. Below is the “sexy” unboxing video of the product.

 

We are also an official LLC in the eyes of the Massachusetts and Federal government. It took a lot longer than we expected but it was important to use to do this right and at the beginning of the month we received our official documents.

Indie card game developers
Straight from the Attorney General desk, our stamp of approval.

Also last weekend on Sept. 12th we took part in the Boston Festival of Indie Games. It was a really great day and a bit of a learning experience. James, our “Game Breaker” and myself manned the table and demonstrated our card game, Master of Spies to lots of nice folks there, and got really encouraging feedback. One of the greatest things said to us was, “Thank you for having a short game”, in a show that was loaded with a load of great, but intensive, indie games, that really meant a lot..

indie game developer
We felt so official when we saw our table sign.
indie card games
Our table, all set up and ready to go when the doors open.
Card ganes
Picture of our neighbors to the right of us.
indie card game
James standing to welcome in anyone who wanted to try our card game.
WP_20150912_010
A group of attendees giving Master of Spies a try.
quick card game
A never before seen, 3 tokens on one card. It one of the things I love about our card game, every game is different.
Good reward
My end of the day celebratory drink to a show gone well.

 

We will be bringing our card game around to local, and a few not so local, gaming stores and shows. Please check in regularly and stop by, say hello, and give Master of Spies a try.

 

-Mr. P

More Move Rate 20 News From Our Beloved Taskmaster

Hello all…

Here are some further updates on where we stand heading into September:

All the artwork for Master of Spies has been finalized and added to cards. New prototype decks will be manufactured using this artwork and will “debut” in September.

Master of Spies Move Rate 20 Gomes
Card art by Chris Rooks
Master of Spies Move Rate 20 Games
Card art by Chris Bennet
mini-cards
Card art by Brian DeClercq
Card Art by Simone Rego
Card Art by Simone Rego

The rules have been revised and these will also be printed and “blind” tested in the coming months.

A new design for the game’s “chits” has also been completed and will be manufactured in the same time period.

(Special thanks to Steve P for all the design work and time he has put in for all the above!)

Move Rate 20 Games will be hitting the convention circuit starting with the Boston Festival of Indie Games on September 12th. Other convention appearances will follow…stay tuned here for updates.

As of now, we have re-worked our Kickstarter timetable, and we are aiming for a February start date.

We also plan to continue development on our second game…as this one has kinda been pushed off to the side the last few months while we got MoS ready.

Stay tuned here folks for further updates!

May your dice always roll true…The Taskmaster.

Peace,

The TM

We Take Our Card Game On The Road!

game convention
We will be at table U4 demo’ing our card game “Master of Spies”

As we steadily head into fall, we are getting ready to launch our Master of Spies Demo tour. First stop is Boston Festival of Independent Games on Sept. 12th from 10am to 5pm at the Johnson Athletic Center on the M.I.T. campus in Boston. We will be at table U4! Get your passes here!
As we confirm more stops, we will share them here and to our email list. We will be visiting several local gaming stores, small cons in New England and possible visits in NYC!

We’re also asking you all to take part in a fun, community building game we are calling “Where in the World is Oger?” Our dwarven mascot/intern has been demanding a vacation, which we can’t afford to send him on, so the next best thing is to put him in your vacation pictures. You can download his picture by right clicking and choosing “save as”, then either put him in your photos digitally, or print him out, color him in and take a photo with him in an interesting location, in the style of “Flat Stanley”.
Right-click out picture of Oger the Dwarf and put him in your vacation picture, emnail them to info@MoveRate20,con and We'll put them together in a montage of the Travels of Oger.
Right-click on the picture of Oger the Dwarf and put him in your vacation picture, email them to info@MoveRate20,con and we’ll put them together in a montage of the Travels of Oger.
We promise to share every picture we get through our email on the webpage and our Facebook page and if we get a great response we will create a video montage of the pictures. Here are some examples our Beloved Taskmaster, Steve R., had created for inspiration.
Oger the traveling dwarf
Oger visiting the Liberty Bell
Oger the Traveling Dwarf
Oger with Lord Vader
Oger the traveling Dwarf
Oger at Epcot Center
Oger the Traveling Dwarf
Oger on a hike.
-Steve P.

Our Beloved Taskmaster Explains Our Summer Silence

So, you may be asking, “Where have we been?!?! Here it is the third week of August and you have not heard a peep out of me or the guys!”

Connecticut Comic Con
Our Beloved Taskmaster hanging out with comic con royalty.

Well…I won’t speak for the others, but I know that I have been on a much needed summer vacation. I packed up the car, jumped on I-95 South, and headed into the wilds of coastal Connecticut with the family.
(I’ve been working on the Demo cards for Master of Spies -Mr. P)

Move Rate 20 Games
The Groton Naval Base

While there, we traveled the Thames River, visited an old Revolutionary Fort, stopped at the Groton Naval Base to visit the museum there, and finally visited the Connecticut Comic Con at Mohegan Sun.

But don’t worry, I was always mindful of what we have going on here at MR20. I even talked to an artist or two at the Con to see if they would be interested in doing some work for us.

Summer Day Trips to Conneticut

Now that summer is starting to wind down, be sure to stop back here for more frequent updates!

Peace,

The TM