Well, we didn’t quite make it. Still, this has been a very positive experience for all of us at Move Rate 20. We’ve learned so much about the process. and gotten some great feedback. And to have acquired over 100 backers for our first project tells us that we’re not far off. So, THANK YOU so much to all our supporters, everyone who backed the project, and took the time to like & share our posts, we really appreciate it! Now we’re going to take a little time, apply everything we’ve learned, retool things a bit, then come back with a new & improved campaign later this year. We hope we can count on you all again when that happens, but regardless, thank you all again for everything. We’ll be posting updates on our progress via the Move Rate 20 website, Facebook pages & Twitter (@MoveRate20). In the meantime, enjoy the weather, and we’ll see you all again later in the year!
Happy Gaming!
Best, The gang at Move Rate 20 Games
Total Con 30 was great fun and a real success for MoveRate 20 Games (despite the fact that I missed a Constitution Check and had to leave early Sunday with a stomach bug!).
The demos for our upcoming game, Master of Spies, all went great and all feedback from players was positive as we head towards the Kickstarter on Leap Day!
I would also like to send out a personal set of thank you’s to the people who went above and beyond this past weekend:
Naomi Price: Thanks for giving us a hand all weekend at the demo table. Takes a special kind of person to put up with me all weekend! More mudslides anyone?!?!?
The Team at “Thunder” Role Playing: Thanks for your time and patience in answering all our questions and we look forward to working with you guys in the near future.
Don Higgins: Thanks for agreeing to do that ‘last minute’ art job we threw your way!
And a special shout out to Mr. Frank Mentzer, who not only came to Massachusetts a day early to game with us, but also played Master of Spies with us. Your insight and wisdom is invaluable sir…..!
See you all for the Kickstarter launch on February 29th!
There’s a lot of talk about the impact of on-line retailers and the “death” of the local gaming store. There are even some closed minded curmudgeons (mind you I’m a curmudgeon myself so this is not light criticism) who think board and card games are on their way out due to the electronic alternatives. I’d have to be a fool not to recognized that the terrain is changing, or to not see that we’re in a transitional period. It’s a fact, in this day and age we have more stuff to fill up our spare time than any other time in history. Just look at my Netflix queue, my unpainted miniatures, underplayed games and unfinished game concepts if you need proof.
The Fate of the Local Gaming Store
The fact is, as with all retailers in the age of Amazon, that the local gaming store needs to adapt. 20 years ago there were only a handful of places you could get obscure games, specialized imports or rare small print run indie RPGs (anyone remember HoL?) So today’s game store owners need to adapt to compete against the discounted prices and vast inventory of the online retailers, The way most have done so is to create a community of gamers and given them a place to meet and play together. I came across one such place during my travels in New York City wandering around Manhattan. The place is called “The Uncommons“, a coffee shop and local game store where you can buy or rent games to play with friends and strangers. It was doing a fair amount of business for a 4th of July Saturday afternoon. The selection of games to rent was impressive, the ones to buy admirable (about half the shelf space of the rental games), but I’m sure they would bring in any thing you wanted special order. It had the feeling of a mini-convention, where people came to try new games of meet new players.
There is many local gaming stores that have done similar things, putting large war-gaming tables with exquisite model terrain to bring in the war-gamer crowd.
We’ve based our company out of shared space with Rivendell Books & Games in Rehoboth, MA where the owner has a open gaming nights twice a month as well as the usual Friday Night Magic and Star Realms tournaments.
Do you have a favorite gaming space or combo-gaming and social outlet? Please comment and let us know. Also please like and share our posts to really help getting the conversation going!
Gamer-geddon was a great success and we would like to formally thank everyone who attended and the folks who volunteered to help us out on our, hopefully, first of many Gamer-geddons.
We would especially like to thank;
Rivendell Books & Games for hosting, Courtney Christopher & David Gulick for cooking & desserts, Brian & Kelly Estano for smoked pork & superhero & mana cookies, Zak Lanoue for all around help, Vincent and Patrick from Mech Deck for coming out and demo’ing their game, Kathy McLean & Mal Moen for the grill, and our friends and family. Especially my dear, sweet Naomi.
Here are some pictures from the event:
Now please forgive us if we take a little rest before driving into more game testing and development.
So a couple of weeks ago, I wrote a missive detailing how I lamented not having enough time to play all the games I owned, wished to own, or didn’t own but wanted to play anyway (did you follow all that)!
That ol’ Role Playing Game Itch.
I also stated that I had no idea when I’d have time to ever play in a good old fashion RPG campaign again. Lately that itch has begun in earnest, like a good ole’ summer case of poison oak!
This time however, I have decided to scratch that itch, and actually run some RPG sessions this summer. BUT…..I now have another problem:
What system do I run?
Do I bring out the tried and true Pathfinder books? After all, this is a system almost all RPG-ers are now familiar with. Plenty of playing options are available and I am sure I can get people to play with me. (Count me in if you go with a PF campaign! -Mr. P.)
Do I go with the new and try out the new D&D 5 ruleset? But that would take a lot more time, having to learn a whole new ruleset. And then I would have to find people also willing to try a new game.
Or do I go with the good old AD&D. Going old school and running some classic module adventures. Try to recapture that magic of youth when Greyhawk was young and the adventures seems boundless!
Knowing me, I’ll procrastinate so much that my plan to run a summer campaign will turn into a fall campaign!
Oh well….(now where did I put those old M.E.R.P. books?!?!?!)
Everyone who has made or is in the process of making games has probably asked themselves this very question. Different creators will have their own reasons for designing games. Some want to see if they can make something others will enjoy, while some may do it for the recognition. The most driving reason, however, is the desire to play. Without this desire, there would be no need to make games in the first place.
Games and the human brain
The desire to play is not unique to humans. Many animals also exhibit this quality, especially among the young. Play promotes companionship and teaches many important life techniques, whether they be hunting and defense skills for the animals or math, critical thinking, and sportsmanship for people. Unlike other animals, however, most people tend to get bored playing the same games day after day, stemming from our longing for the newest and greatest. This longing has led to the evolution of games from the dice and cards of early history to the multitudes of games today.
What games stimulate you?
Not all games appeal to all types of people, so in an effort to make them more appealing, rules are changed, added, or removed. Sometimes the pieces themselves are changed, such as from dice to cards, cards to boards, and boards to electronics. Each has its own style of game-play favoring a combination of chance, skill, and strategy, appealing to different audiences. Games with high chance factors appeal to those who like to gamble and enjoy uncertainty. Games of skill appeal to those who enjoy the physical aspect, often as a test of strength or dexterity. Games of strategy appeal more to those who like to be in control of their actions and outwit their opponents. Few games will focus solely on one aspect over the others as this can lead to the outcome of a game being known early during play or even at the outset, removing the fun for most. At the heart of it, games are made so we can have something new to play.