Greetings and salutations, and thanks for coming back to Move Rate 20 Games!
So…what’s new this week you ask? Well, let’s see what I can disclose out to the public without incurring the wrath of our legal department (and their endless supply of >REDACTED<)!
We continue to move forward with playtesting on our first release called >REDACTED< (What really? We can’t have the name in print yet! Oh well…) We have made a few small last minute rule changes and add-ons and are now making sure that they improve the gameplay through playtesting. We have also made a few more tweaks to the awesome art that is being drawn up just for us, as well as some card re-designing that will make >REDACTED< (oops, sorry!) look as good as it plays!
Speaking of playtesting …we would like to start taking our first (but not last!) game on the road for some playtesting. So if anyone out there reading this missive has a favorite haunt that may want to participate, then please feel free to drop us a line via out “contact us” link. Maybe you can be added to the growing ranks of play-testers that have tried >REDACTED< …at the very least you’ll be able to find out what the game’s name is!
Believed to first being invented by the Chinese, then traveling to the Middle East via India, playing cards may be the second oldest gaming tool in the world after dice. Despite the centuries and the adaptations and changes made to the playing deck by many cultures two things have remained fairly constant, they are Suits and Face Cards.
The Faces of Playing Cards
In early decks the face cards were all male with the Knight, the Prince and the King. It was the French who shuffled things up by added the Queen card to the mix, demoting the Prince and putting the Knight out of business. There are many stories a to whom the face cards represent and it’s hard to know which ones are true, chances are the face card represent personas unique to each culture and there is no one true origin storey to the identities of the Jack, Queen and King of each suit.
Each culture throughout history has modified the deck to suit its own needs, the biggest change to the european deck was after the French Revolution. Back when the aristocracy ruled, the highest valued card in the deck was the King; however, that didn’t sit well in a post-revolutionary France where “liberty, equality and fraternity” were the new slogan, So they took the “1” card, already called the Ace, and made it the trump card of the deck. The idea actually went back to the original Chinese deck, that had both a one card and a trump called the “Dragon” card.
The popularity and widespread acceptance of the playing card deck was largely due to its portability and wide variety of games of skill and chance that could be played with it. The first historic record of playing cards in in western Europe is in the 14th century, when the king of Spain outlawed them. Chances are they had entered a Spanish port via a Mediterranean merchant and caught on significantly enough to gain royal notice. Clearly his ban did not stifle the popularity of playing cards, and probably, as in most cases where something is banned, just fueled the desire to have them.
So what about the Tarot Deck?
The interesting variant is the Tarot deck. I’ve seen some articles that claim that the playing cards are descended from these tools of divination, and while I admit that my research is far from extensive, I believe that Tarot cards came either after Playing cards hit Europe or the Arab countries or may have been developed on a parallel track.From the standpoint of a travelling fortune teller, cards could be more easily hidden from the representatives of the church who would likely not look kindly on a person partaking in such activity.They would also be less obvious than reading the bones of dead animals or searching through their innards for portance of the future.
Regardless Playing cards introduced more of an aspect of skill into games of chance than dice allowed for. Calculating odds, misleading strategies and bluffing added more challenge to the games and an almost limitless variations to established games.
Is There Still a Place for Board & Card Games For Kids in the Modern Home?
The Wall Street Journal On-line posted a video that covered the benefits of teaching your kids to play card games at a young age; and while they focus on traditional card games, I couldn’t agree more.
In recent years card games have fallen out of favor with the modern family as our personal devices pull us away from the social interaction that a lower tech diversion can provide. When I was a kid I have great memories of playing Rook and Miles Bourne with my family on camping trips and New Year’s Eve, and clearly as an inspiring game designer I feel strongly that card and board games have a place in the home. I also agree that such games help develop social and life skills that a developing child will find incredibly valuable, including how to win and lose gracefully, how to read people and how to think strategically,
The first game we are developing is something that definitely could be a family game and we will have more details about it as we get closer to a release date. It has math, symbol recognition, tactics and long term strategy. But in game you could find to play with your family, either on-line or at your local gaming store there’s Munchkin, Love Letters, the Adventure Time card game, or the old stand by of Uno. For those with older teenagers there’s King of Tokyo, Settlers of Catan and many more.
There are a lot of options available to you as you set out to plan a family game night, the challenge is keeping it happening so it has a chance to become a tradition in your home.
Riding the success of his web series “Table Top” on the Geek and Sundry YouTube network, Wil Wheaton has revealed move info about his latest project; an RPG game based web series. Where Table Top had a group of comedians and internet celebrities playing a board or card game each episode, his new show will have a steady cast of players going through a campaign of his design.
Not the first web series about RPG Game play.
It will be interesting to see how they will edit the show to keep both the comedy and the story line intact. The creators of Beer and Board Games, Matt Sloan and Aaron Yonda have had success introducing “Rated RPG”, a web series that breaks up a one RPG game session into several episodes. As well as Community TV show creator Dan Harmon’s podcast “Harmontown” which started
devoting the last 20 to 40 minutes of each episode to playing complete RPG campaigns, first D&D and now Shadowrun. Not to mention the the PAX rebroadcasts of the “Acquisitions Inc.” D&D campaign that has been a major event at each PAX show and gets hundreds of thousands of views. So it seems there is a demand for this type of show where people actually playing a RPG game is the subject, but it needs to be funny and entertaining. People sitting around doing mundane tasks probably won’t cut it. It’ll be interesting to see Wil’s entry into this growing genre of entertainment. That said, I’m interested to see what this new web series will shape up to be, getting more exposure to different RPG game styles is always good for both players and GMs, even better if it gives you a good laugh.
Welcome to the on-line home of Move Rate 20 Games! Our mascot is anxious to greet you. (no, really, he is.)
Creating The World of Eldinmoor™
One Game at a Time.
So what does that mean? Its partly a mission statement and partly a challenge we issued to ourselves. We are creating a fantasy world purely for you to explore, choose sides, battle over and to have fun in. Our goal is to flesh out the world of Eldinmoor™ through the various games you play. First up will be “Master of Spies”.
As a player, you take the role of a powerful spymaster in the world of Eldinmoor™, using your underlings to infiltrate the four Powerful Factions of the world. By moving them higher and higher in the courts, you can amass more secret information. But be careful, for other Spymasters are about, and they will try to thwart your every move!
Master of Spies is a card game of luck, skill, and betrayal set in the World of Eldinmoor™. The game is for 3 to 6 players and takes about 30 to 45 minutes to play.
The other project in the world of Eldinmoor™ is still unnamed at this point, but it be a card game more military in nature. We are also working on creating an open role-play source book that describes Eldinmoor™ as a fantasy game setting.